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Evidence creates prototype maze game as an opening “track” for upcoming album.

Posted on August 20, 2020 by Scott Smallwood
Evidence: The Way In

As a duo, Evidence, a duo of sound artists and performers featuring Stephan Moore and Scott Smallwood, has collaborated over the past 20 years on a variety of projects, including hundreds of live performances worldwide, several full-length LP albums on several different labels, and multichannel installations.

We have both been fascinated and captivated for years by the possibilities of video games as a medium for exploring music and sound, which is one of the reasons for the initial establishment of the Audio Games Lab in 2017.

This work was begun as multichannel installation we were creating for a the Sonorities Festival in Belfast in April of 2020, based on a recording project we did in 2018 at The Tank in Colorado. Due to covid-19, our plans were thwarted as the festival cancelled, and we were unable to travel. As we contemplated a new way to think about this project, we became excited by the possibility of using this material to create a kind of videogame-album hybrid.

We will be writing more about our compositional process in an upcoming paper, and will be working over the next couple of years on a full-fledged album game containing several levels as “tracks,” in which we experiment with spatial composition in a gameplay environment.

Meanwhile, this prototype, The Way In, is available to try out, and we hope new music lovers and gamers alike will give it a try and let us know your thoughts!

Audio Games Lab game cabinet officially installed in FAB/Hub Mall Pedway at the University of Alberta

Posted on June 7, 2020 by Scott Smallwood

The Audio Games Lab is happy to report a successful public year of operation for the Audio Games Cabinet, aka Super Paulino, albeit stunted by the recent covid events. This past summer we officially moved it from the quiet corner hallway niche outside of our lab to a much more public location on campus: the pedway between the Fine Arts Building and Hub Mall!

Currently, the cabinet contains one game: Super Paulino, containing seven levels of play, each with custom music and sound effects created by University of Alberta students. The game is a Mario-inspired platformer game in which sonic collecting and exploration are key. The game can also be played via the www web-GL version on this site.

The cabinet will eventually feature other student-led game projects that focus heavily on novel uses of sound.

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